18 Questions With...
Frank&Robbert Robbert&Frank
Studio view of Robbert&Frank Frank&Robbert in Ghent, Belgium.
Frank&Robbert Robbert&Frank is a transdisciplinary artist collective based in Ghent, Belgium, formed by longtime collaborators Frank Merkx and Robbert Goyvaerts. Their practice moves fluidly across mediums, from sculptural objects to theater performances, blending traditional craftsmanship with contemporary technology. Through symbols, DIY rituals, and participatory formats, their work explores how art can function as a healing and unifying force, inviting audiences to move beyond passive observation and into shared experience.
In recent months, they have presented two solo exhibitions: Solstice Stones, their third solo show at Fred & Ferry in Antwerp, and Well*Ness, an exhibition at Cultuurcentrum Ter Dilft in Bornem that engages megalithic forms in relation to water and landscape. In the coming days, they will unveil a series of site-specific works at GUM – Ghent University Museum, as part of the exhibition BORDERS. Alongside these exhibitions, the duo is touring across Europe with WOOD, a new “visual art on stage” performance. This immersive, participatory VR experience places audiences in a barren, post-natural landscape, where they collectively gather and plant seeds, initiating the gradual return of life.
F: We were never meant to be an artist duo or a collective, but we're actually very happy it turned out that way. We met when we were around 14 years old. As art students, we had a special privilege: access to the old attic and various basements. The school itself was a former clinic over 100 years old. Robbert and I often scavenged the basements, finding relics from the 50s, 60s, and 70s, which only fueled our curiosity.
R: Attending this school together was incredible for us. We shared a sense of curiosity and adventure. We often stayed long after school hours. At one point, we transformed an empty classroom into our first atelier.
F: The school was great, but it never actively encouraged collaboration. Yet, intuitively, we felt that working together was vital. We believed that combining our strengths could take us further. Outside school, our friendship deepened as we embarked on journeys together, like traveling hundreds of kilometers to visit an art exhibition in Germany or flying to New York for a self-induced residency. We became friends before becoming artistic partners, constantly talking things through. This open communication created a solid base that eventually evolved into a shared company. Today, we both work through our own organization, and we share everything - including our income, which we redistribute.
R: Our primary focus is making art together, really together.
F: To us, art is a vehicle for self-exploration - both of ourselves and each other. We often describe our process as “playing ping pong,” bouncing ideas, concepts, and narratives back and forth. Sometimes, it takes months or even years for an idea to fully develop. In the beginning, this slow pace was intimidating; we were impatient and eager for quick results. But we learned that patience is a strength. Everything needs time to unfold. So, to conclude, I would say that collaboration and taking your time were the two key things we learned outside art school.
Frank&Robbert Robbert&Frank, Dog Demon Suitcase (2012 - 2015). Wooden suitcase, conceived as a Trojan horse: outwardly unassuming, yet containing latent performative potential.
Frank&Robbert Robbert&Frank, Lan Kwai Fong (2014 - 2015). Silkscreen print of the dog demon suitcase activated on the streets of Hong Kong in 2014.
R: It always starts as a solo idea or an individual fixation. Only by talking things through does it evolve into something more. Working as a duo is really a slow process.
F: I remember when we had to decide how to spend the money we’d saved back in the days when we did student jobs: should we buy woodworking tools, video equipment, silkscreen materials…? Robbert leaned more towards the woodworking tools. There was no big plan, merely intuition. But that single decision shaped the next six or seven years of our practice. We kind of forgot about silk-screen printing and solely focused on woodworking.
R: It resulted in building wooden suitcases, all with the same dimensions so they would fit into the carry-on racks of trains and airplanes. They became our Trojan Horses - innocent on the outside, but carrying unexpected objects inside that triggered actions, rituals, or performances. The suitcases allowed us to turn any location into a performance space. That woodworking phase unexpectedly pushed us into traveling, as we really wanted to use our suitcases outside the safety of the black box or the white cube.
F: Those journeys produced a huge amount of visual material. After a residency in Hong Kong, a young artist approached us for an internship - his specialty was silkscreen printing. And suddenly, years after choosing woodworking over silkscreen printing, the medium returned to us. Our travel images transformed into a series of prints.
R: Although the prints were beautiful, we didn't often present them in exhibitions.
F: We felt something was missing. The prints couldn't fully grasp the feeling we had when we were doing the performance. Two years ago, we decided to start drawing on top of the silkscreen prints, adding memories to the images. This gave the works the missing depth. For example... We were in Hong Kong during the period of the 'Yellow Umbrella' protests. Students and local residents had already been demonstrating for days. Police and law enforcement agents intervened repeatedly, often with considerable force. At one point, a small group of people began dismantling the pavement, stacking the bricks into small portals or house-like structures. These improvised formations became obstacles for the caterpillar tracks of police vehicles, making it far more difficult for them to move through the streets of Hong Kong. Although we do not have photographs showing these stacked stones in direct relation to our own artwork, we carry the memory of them. By drawing stacked stones and other details onto our silkscreen prints, we deepen this narrative. Layer by layer, as these details are added, the prints grow into fully realized, mature artworks.
R: This is a typical example of how we work: we make plans, but the world has its own plans too, so we need to improvise all the time. The final artwork emerges somewhere in that liminal space between our inner vision and the unpredictability of reality. There is no solo tangent; there is only the invisible connection between the two of us. That is where the artwork finds itself.
Frank&Robbert Robbert&Frank, Confabulations OnPaper Gallery Session 5 (2015 / 2023). Modified silkscreen print documenting a wooden suitcase activation on the streets of Hong Kong.
R: We rarely disagree. As mentioned in the first answer, we often call our practice an example of playing 'ping pong' - ideas go back and forth till we reach a consensus. The consensus is often merely a starting point; the idea grows and develops while working on it in the physical world.
F: Improvisation sits at the heart of our practice. As the years passed, we learned to let go and allow space and time for the artwork itself to materialize. The true artwork is often a shadow - which means that the artwork as we conceptualized it is often purely a mental construct. The materialization of the physical artwork thus changes depending on the external conditions.
R: Most of our artworks are merely concepts. The concept lands in various shapes. Different artworks are thus animated by the same soul.
F: The Snake!
R: Both Frank and I share the Snake in Chinese astrology, as we were born in 1989.
F: The snake represents various concepts, such as transformation - shedding its skin and growing anew - healing, and wisdom. It can signify (re)birth, but also danger and temptation, reminiscent of its portrayal in biblical and other Abrahamic traditions.
R: Frank’s interest in Jungian psychology and alchemy might be an engine for our continuous use of symbols. In our most recent art integration assignment, Mandorla, for Arcade VZW, we borrowed 64 symbols from dead languages and used them as timekeepers in a large sundial.
F: One symbol embodies the Ouroboros, in which the snake bites its own tail to create an endless cycle, often seen as representing eternal renewal and the transmigration of souls. The Ouroboros is a symbol that also returns often in our work. It's a powerful image. Everyone can project meaning onto it. The outer shape of the Mandorla installation is a flat eight, also known as an infinity symbol. The infinity symbol and the Ouroboros share the same symbolic meaning.
Frank&Robbert Robbert&Frank, Mandorla (2024 - 2025). View from the South Building of the site-specific installation at ARCADE Group, Gistel, Belgium: a circular concrete structure set within the garden, with metal guardian figures surrounding a fire pit and a central table bearing over sixty ceramic amulets arranged around a sundial.
Frank&Robbert Robbert&Frank, Mandorla (2024 - 2025). Activation of the site-specific installation during the annual summer festivities, August 28, 2025: bread dough imprinted with sundial motifs to produce personalized cookies and hot dogs.
R: Arcade vzw is a non-profit organization based in the city of Gistel (BE). It houses and supports more than forty children and young people from challenging social backgrounds. Previously, Arcade was spread across several older buildings throughout town, which made daily operations complex and inefficient. Dertien12 Architects from Bruges (BE) designed and built a unified location in Gistel (BE): five structures brought together on a single site, surrounded by nature and located close to a school, an important advantage for the youngsters, who of course need to attend classes. The new site provides private living spaces for each resident, combined with shared areas for group activities and therapy.
F: Together with the architects and curator/art intermediary Pierre Muylle, we worked on this project for almost two years. We visited the youngsters in their former living environments and spoke extensively with them. From these conversations, it became clear that they wanted to be involved in some way. A lot of youngsters expressed a strong desire to connect with those close to them: teachers, family members, and friends.
R: Frank and I turned to ancient linguistic symbols from extinct Indo-European languages. We created a catalogue and, together with the young residents of Arcade, we selected sixty-four symbols. The symbols cannot be read, which encourages the youngsters to project their own meanings onto them. They are collective rather than personal; no one owns a symbol. Each individual connects to the symbols they feel closest to.
F: We laser-engraved the symbols into a series of floor tiles throughout the new buildings, turning them into a kind of treasure hunt for the youngsters. It’s a playful detail that adds lightness and openness to the architecture.
R: The symbols reappear in the design of the outdoor concrete table, where they take the form of integrated amulets arranged around a sundial, as mentioned earlier.
F: The table is activated twice a year: once during Christmas and once in summer, when Arcade organizes its annual hot dog gathering. The youngsters build a fire, roast sausages, and make hot dogs. It’s a joyful moment that brings everyone together. Our installation, Mandorla, now facilitates this event. Sausages are roasted in the fire pit, while bread is prepared on the sundial table. The playful element is that the youngsters can imprint the symbols into the dough, creating personalized sandwiches. Alternatively, they work with clay to produce their own amulets. In this way, the symbols become carriers of connection and can be handed out to whomever they choose.
R: The work is an artwork, but it is also a narrative. It is a functional design that comes alive through use. Everyone becomes part of the concept and the design: the youngsters themselves, the Arcade staff, the architects, and we, the artists. I think that is the reason why Mandorla won the Wivina Demeester Award; it’s a prestigious Belgian award for the best commissioned artwork in public space. The 2025 award was granted to the project.
R: Shredding of Sorrows or Minor Destruction of Sorrows is a ritual involving two of our self-made wooden suitcases - one containing our alter egos and the other filled with various small tools. Participants are invited to write down a problem or sorrow on a yellow card, and together we destroy this sorrow by burning it in front of the alter egos. In return, they receive a small gift, either a Frank and Robbert coin (valid for one wish) or a ceramic amulet for good fortune.
R: As mentioned before... For us, an artwork is never finished. After a handful of rituals, we tried to capture the spirit of the performance itself again. We were kind of reluctant to take too many photos and videos of the ritual. Somehow it feels wrong to point a camera at people who are struggling to write down their personal issues. So instead of documenting the ritual in video, we made a clay tablet of the whole. This would later on lead to a series of clay tablets depicting other actions and performances.
Frank&Robbert Robbert&Frank, Minor Destruction of Sorrows (2014 - 2019). Ritual burning of participants’ written sorrows during the final phase of the performance at Grabowsee, Heilstätte Grabowsee, Berlin, 2019, as part of the Air Berlin Alexanderplatz residency.
Frank&Robbert Robbert&Frank, Clay Tablet - Gemini Ritual (2019). Clay tablet depicting the ritual burning of minor sorrows, presented with the artists’ signature 3D-printed steel screws (F-screw at left, R-screw at right).
R: We hope for interaction.
F: A shrine is more than a wooden box. It is a vessel, an empty page. Shrines used to be sacred spaces - used for honoring deities, ancestors, or meaningful objects. Some shrines were so special and secret that almost no one could open them or see what's inside them. The boundary between a shrine and a vault is thus very thin: they both safeguard what they contain. But a shrine carries an additional layer of devotion and interaction. That interaction is what we are after as artists.
R: We hope our shrines spark activation - not necessarily in a religious sense, but in any form possible. In Berlin, we placed about five shrines in and around the apartment block at Hafenplatz where we were living. For the first few weeks, nothing happened.
F: After about a month, we began to notice changes. An upstairs shrine was activated when someone placed an empty glass inside it. A few days later, the glass was filled with water and a flower. And another shrine became a hiding and sharing spot for weed among local teenagers.
R: Back home, we also placed some shrines. But this was less of a success. In our hometown, Ghent, there was interaction, but in smaller, more rural cities the shrines were ignored. People need to pass by regularly and notice the object. In the rural areas, most people pass by in cars or on bicycles. A shrine needs some sort of slowness and repetition. People are often unsure how to respond when they see a shrine, and they question if they may activate it or not. But once they realize that a shrine carries the potential of becoming anything - without restraints or rules, they begin to engage. They learn to see beyond any assumed limitation - and that is when the magic begins.
R: Activating a public space is extremely difficult. And creating meaning in it is even more difficult!
F: People are so focused on their own tasks, there is not much mental space for anything else. But although it's a difficult place, it's also very liberating to work in public spaces because you can often do whatever you want without anyone really noticing what you are doing. People kind of ignore you until a certain level.
R: It takes a lot before someone finally asks a question - and that’s where it all begins. In public space, we can often unpack our wooden suitcases or our other artworks slowly and install them. Nobody cares… until the activation begins. That is usually when people look up. And once someone stops to ask a question, they have already broken out of their routine.
F: Around 80% of the people who stop are willing to participate.
R: Starting from this willingness, we began rethinking our work. What if we created objects that carry the promise of activation by anyone - not only by us as the artists? Almost like a board game: we design and invent the rules, others get to “play.” No winners, no losers. Activation itself is the purpose.
R: When we left our residency in Berlin, we were thrilled by how random strangers had activated our shrines. But we hadn’t fully realized that our shrines required multiple people to bring them to life. Every pair of hands altered them. Meaning accumulated through interaction. Recognizing this, we wanted to experiment with “single-use interaction.” What happens when a shrine is activated by just one person? Will that person develop a routine? Will the shrine become part of a ritual or daily habit?
F: This became the main focus of the project. And that is the reason why we made and distributed the DIY shrines. To test what people would do with the object on one hand, and to see if the object would be activated/ritualized on the other hand.
R: And again we found out that it is very difficult to make people activate the shrines. People took them home and assembled them, but then often lacked the time or the inspiration to do anything further. After three months, we contacted everyone who had received a shrine and asked them to send a photo and describe how they had activated it. This was largely unsuccessful. A handful of people painted their shrine or turned it into a unique object, but most simply treated it as a decorative object.
F: So we created a document with historical examples of different types of shrines and ways to activate them. We even gave a masterclass in the city of Leuven (BE) to immerse participants in the world of shrines. This helped. After six months, about 40% of participants had done something with their shrine. After a year, about half had activated it in some way.
R: We collected feedback, and two major obstacles emerged: time, and meaning itself. Although this project happened in the aftermath of COVID - an ideal time because people had time and they craved meaning and connection. And even then... People didn’t take the time to pause and reflect. Often they avoided this because they felt unsure about what to do with the shrine. They feared breaking it, ruining the artwork, or simply didn’t see the point. What is the point in making a ritual if you don't really believe in the ritual? Only when they overcame this hesitation did the shrine begin to grow into something meaningful.
F: We also received a lot of emails asking if we could instruct them to do something with them. This was a bit weird. It felt like people still needed us to help them activate the shrines.
R: We responded that we didn't want to help activate the shrines. We wanted the people to figure it out themselves. But we felt that we needed to play a bit with the COVID situation and lend the people a hand. So in the end, we came up with a solution - something playful and guiding, but also very open, with space for variations. We made a series of paper cut-out pages, each page representing a ritual or a Frank and Robbert scène. People could cut them out and make scenes themselves. The shrines became little theaters. And many people placed them near their windows for passers-by to spot them. This helped people activate their shrines. A lot of people made additional figures, representing themselves or other loved ones.
F: By doing so, people had tools to play and create meaning. And this was wonderful. But it really teaches us that not everyone can create meaning and content out of thin air.
Frank&Robbert Robbert&Frank, Cut-Out page: GO AWAY SORROW OF THE WORLD (2021 / 2022). One of twelve cut-out pages produced and distributed during the COVID-19 pandemic, created in the context of the artists’ solo exhibition and residency As You Think So Shall You Become, STUK, Leuven, Belgium.
Frank&Robbert Robbert&Frank, GO AWAY SORROW OF THE WORLD (2008 / 2026). Postcards bearing the location, date, and details of the performance; the stamp, together with the postmark, functions as a form of proof, conferring an official status and transforming each card into a certificate.
F: Robbert created the mantra back in art school in the year 2008. He wanted to design a machine that could make the world a better place. The idea was to create a kind of passive spiritual collective power artwork.
R: When someone reads the message, their mind would send it out into the cosmos. It would vibrate there… and when others read it and projected the same thought outward, all those shared vibrations would resonate and begin to act. By collectively reading the mantra, we hope that sorrow will effectively start to disappear.
F: The installation was well received and ended up in the entrance hall of the art school, where it stayed till we graduated. After our time in school, we let the mantra grow: first into a sticker project, then into a performance, and eventually into a version suited for music festivals. Ten years ago, we built it into one of our wooden suitcases, and since 2014 we have taken it everywhere we go. We actually make certificates for each GO AWAY SORROW OF THE WORLD action we perform, and we’ve now passed 175 performances in 59 cities around the world. We have a small portable printer that can print postcards on the spot. We always send a postcard to a random passerby and to ourselves.
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R: Never force a person to do something. Always present the interaction as an open invitation, not an obligation.
F: Choose goodness and love, but accept darkness and evil. Sometimes you need darkness in order to work with light. We do not want to exclude something - yin and yang, you know.
R: Give every participant the possibility to get lost in a new world and follow their own path, where they experience a unique story based on their individual choices in that specific moment in time.
F: In traditional theater, the audience sits back, relaxes, and simply observes. It’s comfortable, but often limited. People told us that they wished they could join our world. With the Table Dialogues series, they finally can. The presence of the audience is essential. Without them, the worlds we build remain dormant, untouched… lifeless. The audience is what animates everything.
Frank&Robbert Robbert&Frank, WOOD (2025). Screenshot from video documentation combining footage from the Belgian premiere at Beyond the Black Box Festival, Antwerp, and the international premiere at internationales figuren.theater.festival, Erlangen; participants select symbolic elements as building blocks within the unfolding performance.
Frank&Robbert Robbert&Frank, WOOD (2025). Scene from the international premiere of Wood – Table Dialogues at internationales figuren.theater.festival, Erlangen, Germany: Photo of the 'dragging the audience outside the virtual cave' scene.
F: The most recent work in the Table Dialogues series is WOOD, a participatory performance for around fifteen people. The audience is taken on an excursion using simple props like foldable stools, cups, and tea, while a staged day and night cycle unfolds. A tea ritual leads into a sequence of hand movements that later return inside the VR environment.
R: One of the main challenges was creating a seamless transition from the physical world into VR. The hand movement is participatory; the audience watches how Robbert presents a series of hand movements. Then, they are invited to tag along and follow Robbert's lead. This scene plays a key role here: it is light and playful, but also practical, keeping participants engaged while headsets are fitted one by one.
F: It takes away the time pressure too. People who are in VR can look around and try the hand movements... Opening your hand induces a small fire to start burning in VR. By doing so, participants light up the world in which they find themselves... Meanwhile, in the physical space, Robbert and I take all participants by the hand and let them hold onto a long stick. Then we slowly pull the stick, letting the group of people move as a whole. In VR, they are being led out of the virtual cave, breaching its wall and entering a surreal nature world. The live touch is essential. It provides rhythm, safety, and transforms the breaching of the wall into a magical moment. We take the group on a trip throughout the real world, but also through the VR world.
R: Once the tour is complete, we announce that everyone can let go of the stick and discover the VR world on their own. This solo exploration moment is amazing. People feel empowered, and a bit scared at the same time. It's all about letting go...
R: I’d say we’ve drifted from one element to another throughout our years together, and I imagine we’ll keep shifting as time moves on. I think WATER is the most essential element. Like when Bruce Lee said, "be water, my friend." Water is shapeless. It is adaptable and transformative. It literally takes the shape of the body that it is part of. A rather beautiful metaphor for friendship, no?
F: Talking about water. We recently built a giant stone wave...
Frank&Robbert Robbert&Frank, Utnapishtim's house (2025). Ceramic sculpture composed of four distinct types of clay, exhibited in Solstice Stones, Fred & Ferry, Antwerp, Belgium.
R: Last year we did a lot of domestic travel: between Ghent and the city of Bornem. We also traveled to Wales and to various locations in Finland. We hired a camper van and packed it with artworks. Doing so, we could carry out actions and rituals along the way. We didn't have a firm plan. We just wanted to drive to our destination and do some slow traveling: visiting monuments, connecting with the landscapes, with the locals.
F: We also wanted to visit Neolithic sites. We love stone circles, dolmens, and that stuff. Connect with the things we don't know. There is so much mystery.
R: Look at the knowledge of the Stone Age with all these magnificent sites, always very huge and massive. Who built them, and what for? How are they so perfectly aligned with the summer and winter solstice? How come the ancients had so much knowledge about the planet(s) and the stars and the mathematics behind everything?
F: I personally believe in an ancient cataclysm. There is historical and archaeological evidence for a Great Flood. This flood washed away the old civilisation(s), and humanity had to start anew. It's a bit weird, but almost every nation on earth has its own flood story. Think of Noah's flood, the Sumerian epistle of Ziusudra, the Greek Deucalion and Pyrrha, the Aztec Nahui-Atl, the Chinese Gun and Yu the Great, or the narrative around the Polynesian figure of Nuʻu, and many, many more. It fits right in with other related stories. Think of Atlantis, or the Gilgamesh story.
R: In the Epic of Gilgamesh, Utnapishtim is the one human who was granted immortality by the gods after surviving the great flood. Gilgamesh, king of Uruk, seeks him out late in the epic, after the death of his friend Enkidu shatters his certainty and fills him with fear of dying. Gilgamesh travels to the edge of the world to find Utnapishtim because he holds something Gilgamesh lacks: firsthand knowledge of how a mortal escaped death. Utnapishtim recounts the flood story, explains why immortality was a unique, unrepeatable gift, and tests Gilgamesh’s worthiness. Gilgamesh fails these tests. In the end, Utnapishtim does not give Gilgamesh immortality.
F: Gilgamesh returns home changed, no longer chasing eternal life, but recognizing that what endures are human works, memory, and the city he has built. This is a take-away for us too... We often consider our art practice as an alchemical process. Through art we explore. We try to make gold. Not real gold, but 'artistic gold'. The flood is destruction. But it's also renewal.
R: On top of the ruins a new house can be built. The flood is cyclical. It's a necessary step in the process. Utnapishtim's house is a sculpture that represents this, and therefore it's a key work.
F: The Flood was a huge inspiration. At Bornem we even built an indoor body of water: over 5000L in a circular indoor pool in which we present the sculpture along with many other works.
Exhibition view of Well*Ness, opening at Cultuurcentrum Ter Dilft, Bornem, Belgium.
R: To a social worker, I would stress the importance of materiality and tactility in relation to people - the idea that objects can act as mediators. A good artwork functions as a bridge between you and something beyond yourself, whether that’s a new world of ideas, an emotion, or another person. The physical world has the capacity - almost alchemical in nature - to unlock non-physical, relational, spiritual, or emotional realms.
F: To give an example, we once built two small wooden doors. They were portable, with an entry door marked by a red handle and an exit door marked by a yellow handle. When presented as sculptures, they function perfectly well as autonomous objects. They are visually complete and beautiful. But when the doors are carried throughout the city and activated, when people crawl through them, something else occurs. The doors begin to define an invisible territory, a liminal zone in which participants are no longer entirely themselves. They become actors, agitators, within this threshold space. Passivity dissolves and action becomes unavoidable. The doors shift from neutral objects into portals. In this sense, all objects hold the potential to build bridges, to connect, and to transform.
Frank & Robbert / Robbert & Frank, DOORS OF PERCEPTION. SUMMER / WINTER, 2021–22. View from the concluding procession and ritual at STUK, Leuven, Belgium: participants carry works produced during the yearlong residency and exhibition, later activating them beside a lake.
R: The exact same thing as what I would emphasize to the social worker :)
F: Maybe I’d like to take it a step further. Being a software engineer fascinates me, especially now, in the thick of the A.I. surge. Ever since humanity started crafting reflections of itself, whether puppets, statues, robots, or code that hints at self-awareness, we’ve wondered what might be hiding inside the shell. Masamune Shirow’s manga and Mamoru Oshii’s unforgettable films dive right into that question. Their world orbits around Major Motoko Kusanagi, a pioneering cyborg who steadily feels her humanity thinning as her machine-self grows. Together with her team, she races to stop the Puppet Master, a runaway A.I. seeking to slip from the digital realm into a human body. Ghost in the Shell keeps returning to the same elemental inquiry: what makes a person a person? It wonders whether a 'ghost' can inhabit machinery, how memory shapes identity, and where the border sits between life and simulation. Is the 'ghost' unique? Or collective?
R: These questions echo our search for meaning. Not long ago, Frank read Rick Rubin’s The Creative Act, which gathers a constellation of quotes to illuminate the creative process. Rubin suggests creativity doesn’t belong to us entirely; it rises from a deep, unseen source.
F: C. G. Jung might have called it the collective unconscious. Rubin argues that the ego has to loosen, even dissolve. Only when an artist feels genuine emptiness can he or she eventually become a landing strip for that hidden current. If the ego crowds the runway, the planes have nowhere to descend. That image resonates with the idea of the ghost in the shell. Perhaps humans are the shells. And the “ghost”… I’m not sure. Maybe there’s one vast soul, and we’re fragments of it. Or perhaps there are many souls, each sending only a sliver into a physical form, whether tree, cat, or person. When we make art, meditate, or otherwise clear space inside ourselves, maybe we reopen a channel to that larger presence.
R: For us, in Robbert&Frank Frank&Robbert, our artistic work feels like part of that quest. A voyage both inward and outward. Which is why, if we ever sit down with a coder or software engineer, we would love to explore this terrain together... Is there more hiding inside the code than we assume? And if not, could it eventually grow into something that feels alive? It almost touches upon religion, or ancient magic. And Frank is very much into that.
F: That’s true. I even carry an ancient symbolic tattoo connected to this theme. On my lower left arm, I have a small heka tattoo. In Ancient Egypt, Heka was both a concept and a deity: the embodiment of magic and medicine. It was said to exist “before duality had yet come into being.” Heka can be linked to the Taoist principle of the Dao, the One, the fundamental force that has always been part of the cosmos, the energy from which yin and yang emerged. In that sense, Heka represents not only magic and healing, but also the magic of life itself: the divine power to transform something lifeless into something with a soul.
R: The animation of objects is also central to our artistic practice. It was one of the key themes in our recent exhibition Solstice Stones at Fred & Ferry in Antwerp. We created a series of stone sculptures rooted in dreams and everyday anecdotes. Many of them took the form of archetypes: universal, inherited images that exist within the collective unconscious. These archetypes point toward larger ideas. Creating the works became a way for us to discover which archetypes recur in our practice and what they mean to us personally.
F: The exhibition presented outward sculptures that reflected inward journeys.
R: You can see this clearly in the structure of some pieces. Frank often shaped the stone bodies, which I then filled with molten metal. The fluidity of the metal stands in sharp contrast to the rigid stone form.
F: Real alchemy, if you ask me.
Frank&Robbert Robbert&Frank, Shadowwork Self Portrait during Neolithic Supernova (2025)
R: One book we both love is Your Fathers, Where Are They? And the Prophets, Do They Live Forever? by Dave Eggers. It inspired us so much that we used it as a starting point for our theatre production Don’t We Deserve Grand Human Projects That Give Us Meaning? (CAMPO, 2017). Like the book, the performance explores the human search for purpose and meaning.
F: It’s a remarkable novel because it speaks so directly to contemporary issues. The story follows Thomas, a man who kidnaps several people - including a childhood friend who became a NASA astronaut - and takes all of them (including his own mother) to an abandoned U.S. military base. There, he forces each abductee into conversations about the disappearance of a shared purpose in Western society.
R: These days, everyone is expected to be responsible solely for their own happiness and their own search for meaning. In earlier generations, individuals were often part of a larger societal narrative - think of the construction of the Great Wall of China or other grand collective projects. Feeling part of something bigger mattered; it gave people a place in a larger story. The individual and the collective were more entangled. Now, that collective sense has eroded, leaving many with the disillusionment of a generation navigating the search for meaning alone - carrying both the burden of loneliness and the pressure of personal responsibility. Everyone has to 'win' the game of life. But there is nothing to win; there is no race. Only with yourself :-)
Frank&Robbert Robbert&Frank, Don’t We Deserve Grand Human Projects That Give Us Meaning?, performed at Beursschouwburg, produced by CAMPO arts centre, 2017. Close-up view of performance.
R: Frank is really into podcasts - especially those about C.G. Jung, like 'This Jungian Life' (with Joseph Lee, Deborah Stewart, and Lisa Marchiano) and 'Digital Jung' by Jason E. Smith. Recently, he’s also been enjoying smooth jazz, whale sounds, and of course his absolute favorite: Hermanos Gutiérrez.
F: Robbert, on the other hand, is more of a fan of silence.
Frank&Robbert Robbert&Frank, Gatekeepers (2026). In situ installation for BORDERS, GUM – Ghent University Museum, Ghent, Belgium.
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Help Us Grow
We are committed to building UntitledDb as a long-term, open-contribution visual art database, and subscriptions are what keep that commitment viable.
For the price of one (1) coffee each month, a Pro or Enterprise subscription helps us keep the lights on and gives you access to useful perks like profile-claiming, edit control, advanced analytics, and more, while also giving you a direct say in how we evolve the platform and what gets built next.
What is UntitledDb?
UntitledDb is the collaborative visual art database.
Artists and Curators: reduce research drift, follow emerging work, map collaboration networks, and assemble proposal material in one place. Exhibition spaces: document each show as a searchable record that lifts your artists’ visibility and makes it easier for curators, writers, and collectors to find them.
Browse freely. Create your profile with a free account. Upgrade to Pro or Enterprise for profile verification & claiming, edit control, and analytics.

* (2012 - 2015). Wooden suitcase, conceived as a Trojan horse: outwardly unassuming, yet containing latent performative potential.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/fcfd193e-6268-4604-8119-fd0bbdddc3aa1200.jpg)
* (2014 - 2015). Silkscreen print of the *[dog demon suitcase](\artworks\2edff200-2367-42ce-9f64-08de5cba0aa5)* activated on the streets of Hong Kong in 2014.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/ac631ae1-9498-45ee-bb8a-ba14471f388c1200.jpg)
* (2015 / 2023). Modified silkscreen print documenting a wooden suitcase activation on the streets of Hong Kong.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/5df91bcd-c447-4e7f-8d88-84855f52e7041200.jpg)
* (2024 - 2025). View from the South Building of the site-specific installation at ARCADE Group, Gistel, Belgium: a circular concrete structure set within the garden, with metal guardian figures surrounding a fire pit and a central table bearing over sixty ceramic amulets arranged around a sundial.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/852552ff-6b3b-4468-bb23-220d19579e711200.jpg)
* (2024 - 2025). Activation of the site-specific installation during the annual summer festivities, August 28, 2025: bread dough imprinted with sundial motifs to produce personalized cookies and hot dogs.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/8f311c67-b04f-4bab-a5cd-6b4697269cf01200.jpg)
* (2014 - 2019). Ritual burning of participants’ written sorrows during the final phase of the performance at Grabowsee, Heilstätte Grabowsee, Berlin, 2019, as part of the [Air Berlin Alexanderplatz](\institutions\1ff91a46-7185-4e42-59a1-08de19662133) residency.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/b6d5c86a-b738-44d1-9acf-254f97af99e81200.jpg)
* (2019). Clay tablet depicting the ritual burning of minor sorrows, presented with the artists’ signature 3D-printed steel screws (F-screw at left, R-screw at right).](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/27384fb6-3fe1-46b0-845a-e326671663a91200.jpg)
* (2021 / 2022). One of twelve cut-out pages produced and distributed during the COVID-19 pandemic, created in the context of the artists’ solo exhibition and residency *[As You Think So Shall You Become](\exhibitions\b3b53b6f-d162-4901-e415-08de8742808a)*, [STUK](\institutions\ddfd8306-f450-4b18-02ed-08de874280a2), Leuven, Belgium.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/af37a275-ca75-4005-abb9-0cffb90988241200.jpg)
* (2008 / 2026). Postcards bearing the location, date, and details of the performance; the stamp, together with the postmark, functions as a form of proof, conferring an official status and transforming each card into a certificate.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/382ae419-a8fd-47ec-ad03-2404f53c71511200.jpg)
* (2025). Screenshot from video documentation combining footage from the Belgian premiere at *[Beyond the Black Box Festival](\exhibitions\048af4c4-2ecd-4d52-a61e-6baf39a7a028)*, Antwerp, and the international premiere at [internationales figuren.theater.festival](\institutions\90c9e326-ff0d-4964-9255-08de890ba785), Erlangen; participants select symbolic elements as building blocks within the unfolding performance.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/4a19bb7f-78f7-411c-adf2-fbd64acb04011200.jpg)
* (2025). Scene from the international premiere of *[Wood – Table Dialogues](\exhibitions\1279d810-1a51-42e2-9ff6-b1aa4aa1a6a6)* at [internationales figuren.theater.festival](\institutions\90c9e326-ff0d-4964-9255-08de890ba785), Erlangen, Germany: Photo of the 'dragging the audience outside the virtual cave' scene.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/2dc038e6-6a31-4026-8021-af5fe2d3cb371200.jpg)
* (2025). Ceramic sculpture composed of four distinct types of clay, exhibited in *[Solstice Stones](\exhibitions\1821b9f1-e5c4-433a-edf3-08de19662125)*, [Fred & Ferry](\institutions\d8e928e4-5b9b-4601-c016-08dd37cfd940), Antwerp, Belgium.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/5121e630-c688-45f8-b978-6f8e9a5dc26f1200.jpg)
*, opening at [Cultuurcentrum Ter Dilft](\institutions\75f35087-5a37-4462-bc83-08dd7da8cbe9), Bornem, Belgium.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/b1318bef-b998-445a-b7b8-1c891b0767351200.jpg)
*, 2021–22. View from the concluding procession and ritual at [STUK](\institutions\ddfd8306-f450-4b18-02ed-08de874280a2), Leuven, Belgium: participants carry works produced during the yearlong residency and exhibition, later activating them beside a lake.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/1b41d9c5-9413-4f25-90e6-2b15da59c3f51200.jpg)
* (2025)](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/c148c15c-c549-46b2-9949-b3c8d36450c21200.jpg)
*, performed at [Beursschouwburg](\institutions\059d6914-fc75-438b-de6a-08de890082e9), produced by [CAMPO arts centre](\institutions\ef9b166b-bf72-4ce1-de6b-08de890082e9), 2017. Close-up view of performance.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/77a1cec0-3f55-4db1-bbc8-f0e8c6f8f6df1200.jpg)
* (2026). In situ installation for *[BORDERS](\exhibitions\769207f9-6146-49bb-9ef7-c0646f3a8fc4)*, [GUM – Ghent University Museum](\institutions\d9b46674-4f19-475b-de69-08de890082e9), Ghent, Belgium.](https://storageuntitleddb.blob.core.windows.net/udb-interview-qa/3d422d8d-a98c-477a-9d46-634906e447451200.jpg)
























































